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If there were a system for ensuring that captains were good, or teaching peoeple to be good captains, that would be better. I'm still sea-salty that some people (devs included) didn't like it, and I really think it could make the game more fun for almost everyone and retain some players with the extra stuff to enjoy, but oh well.ΔΆ) Game relies on good captains. I think Blackwake's main gameplay loop could do with more depth, and that involving more of the ship in gameplay than just the decks and below-decks could do that. While Blackwake's core gameplay loop is fun, it wears thin quickly. I absolutely loved it at first, but ultimately only so much time i want to spend fixing holes, pumping, reloading, etc. I'd much rather have one team defending and other attacking and steps like taking the fort which would involve tearing walls/gates down etc. Both teams trying to capture the "flag" feels kind of weird. There's the treasure mode, yeah, but it's not that interesting.
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But it makes the game much more interesting than "kill the other team faster than they kill you". Sure, it's hard to balance and demands a lot of development. That way the battle changes over the course of a match, from archers to closer combat inside the castle etc. Some maps you have 3 steps: kill the villagers, breach the wall, kill the king (opposing team must protect the villagers, protect the wall, protect the king). Maybe "objective" maps like Chivalry does. I think the game should encourage skirmishes, boarding etc. Now I always spam click pirates and click on the junk as fast as I can. If you're always playing galleon it can become boring. Game was repetitive until I started playing the junk.